Jun 19, 2009, 04:32 AM // 04:32
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#1
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Signet of Spirits
Well I just logged in game to check this skill out and quite frankly I'm blown away.
Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
First of all this is a signet not a spell. It recharges in a mere 10 seconds and has zero cost energy wise. So with a decent investment in Spawning power you can now combine Boon of Creation for a very handsome source of energy every 10 seconds.
Before spirit spammers had to invest in multiple attributes to provide an ample amount of spirits. This update provides a good source of spirits with just 1 attribute line thus freeing up resources.
Summon spirits is no longer really required for a full Channeling spirit Rit since Signet of Spirits has a relatively quick recharge thus freeing up more space. So as it stands right now what I'm seeing is this....
Signet of Spirits + Boon of Creation opens up a spirit spammers bar considerably. It provides extremely good energy management enabling a primary Rit to perhaps look into their secondary for utility. You get a spirit wall that can be spammed every 10 seconds reducing the need for summon spirits. Your bar is much more compressed now so things like Splinter weapon, Ancestor's Rage, Spirit's Gift, Great Dwarf Weapon(?) etc... can fit on a bar. You can even toss in Armor of Unfeeling (which cannot be removed) with a "small" investment in Communing.
Just my thoughts at the moment. I'm still testing things as we speak.
[Just tested] Signet of Spirits + Spirit's Gift gives a nice area wide heal/condition removal every 10 seconds. In fact you can just use SoS itself when you need the heal. I guess this "almost" makes up for the nerf to Protective Was Kaolai?
I believe SoS in conjunction with some of the other updates to the Rit class have given me a reason to invest in Spawning power again. Not to the point where I would max out Spawning Power but enough to make it viable.
Last edited by byteme!; Jun 19, 2009 at 05:20 AM // 05:20..
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Jun 19, 2009, 04:45 AM // 04:45
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#2
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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I am currently racing my Rit through Factions (she was abandoned for 6 months and then I started playing her again a few days ago and just got her to level 20) just for this skill.
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Jun 19, 2009, 04:48 AM // 04:48
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#3
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Lion's Arch Merchant
Join Date: Jul 2008
Guild: Burninating the countryside
Profession: D/
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I killed my ranger to re-make a rit, just from this update.
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Jun 19, 2009, 04:53 AM // 04:53
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#4
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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There's something funny about the spirits from this skill, they seem slower to acquire targets than other spirits.
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Jun 19, 2009, 05:27 AM // 05:27
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#5
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Academy Page
Join Date: Oct 2008
Location: United States
Guild: Pillars of the Earth [ROCK]
Profession: E/
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Quote:
Originally Posted by FoxBat
There's something funny about the spirits from this skill, they seem slower to acquire targets than other spirits.
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I noticed this as well. While testing some skills on the Master of Damage, one of the spirits would not attack at all until I "reset" it with Summon Spirits.
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Jun 19, 2009, 05:29 AM // 05:29
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#6
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by FoxBat
There's something funny about the spirits from this skill, they seem slower to acquire targets than other spirits.
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I'm experiencing this too.
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Jun 19, 2009, 05:35 AM // 05:35
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#7
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Frost Gate Guardian
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I've been messing around with 16 Spawning 12 Inspiration. Mantra of Inscriptions for a 6s recharge on SoS. Explosive Growth, Spirits Gift, Boon of Creation, Rupture Soul, Feast of Souls.
If you run a WoH/Prot monk you could probably replace the second monk with this if you were running an imbagon. Rupture/Growth do some damage and blind any melee'ers. Gift will power heal your backline every 7 seconds and Feast will power heal everyone every 11 seconds.
There are probably better uses but its got potential for a a gimmick build.
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Jun 19, 2009, 05:50 AM // 05:50
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#8
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Kendel
I've been messing around with 16 Spawning 12 Inspiration. Mantra of Inscriptions for a 6s recharge on SoS. Explosive Growth, Spirits Gift, Boon of Creation, Rupture Soul, Feast of Souls.
If you run a WoH/Prot monk you could probably replace the second monk with this if you were running an imbagon. Rupture/Growth do some damage and blind any melee'ers. Gift will power heal your backline every 7 seconds and Feast will power heal everyone every 11 seconds.
There are probably better uses but its got potential for a a gimmick build.
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Oh wow I forgot about Feast of Souls.
[Edit] With 11 in Spawning Power, Boon of Creation ,SoS, and Feast of Souls returns 261hp every 10 seconds party wide and another 114 in the area. These numbers are even bigger if you or someone else decides to bring more spirits.
I can also see a pure Restoration Rit running such a setup with attributes spread between Restoration and Spawning Power. SoS doesn't require any investment to trigger the effects and toss in Life as another spirit/big heal. If you decided you needed prot I don't see why you can't go Rt/Mo and bring Prot Spirit. You have the energy to support it. Even under heavy enchantment removal I don't see it crippling this setup.
For the record - I used 11 in Spawning Power because it met my break point for Boon of Creation.
PS. Anyone tried this with a partner Rit? Spamming the heals back to back. Is it viable?
Last edited by byteme!; Jun 19, 2009 at 06:44 AM // 06:44..
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Jun 19, 2009, 06:09 AM // 06:09
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#9
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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This skill needs way longer recharge, and spirits fixed with targeting, then it might be balanced. If there isn't a change to it besides targeting, I'll be surprised.
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Jun 19, 2009, 06:12 AM // 06:12
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#10
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Administrator
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This update is awesome. Even if the damage ends up being crap, spirit builds are fun, especially since spirits are supposed to be a core part of the Rits skillset. A reason to play my Rit again (other than fun, of course)!
__________________
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Jun 19, 2009, 06:13 AM // 06:13
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#11
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Krytan Explorer
Join Date: Mar 2006
Guild: The Legends Of Melee [SSBM]
Profession: Mo/
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Quote:
Originally Posted by byteme!
with a partner Rit? Spamming the heals back to back. Is it viable?
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Wow I feel this skill is gonna get nerfed probably tommarow
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Jun 19, 2009, 06:23 AM // 06:23
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#12
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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I am so happy that I have that elite now.
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Jun 19, 2009, 07:09 AM // 07:09
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#13
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: The Deadly Rabbits
Profession: R/Rt
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Quote:
Originally Posted by byteme!
Signet of Spirits: increased recharge time to 20 seconds. Functionality changed to: "Create three level 1..12 spirits. These spirits deal 5..30 damage with attacks. These spirits die after 60 seconds."
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Don't get too carried away just yet, looks like ANet forgot to add that little bit in. It'll probably be fixed within the next few days.
That said, it's still a nice skill. Works well with a lot of the spawning power skills and enchants, like you've already covered.
Last edited by VascoZ; Jun 19, 2009 at 07:12 AM // 07:12..
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Jun 19, 2009, 07:22 AM // 07:22
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#14
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Krytan Explorer
Join Date: Oct 2008
Guild: [Dark]
Profession: A/
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20 recharge still good, but yeah the spirits from this skill act dumb
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Jun 19, 2009, 07:26 AM // 07:26
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#15
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Mantra of Inscriptions at 8 Inspiration with Boon of Creation at 11+ Spawning Power will return 15 energy every 13~ seconds once the 20 second recharge is actually applied. Basically it's like you'll have 3 extra pips of energy regeneration and ample fodder for the spirit destroying/creating skills in Spawning Power, not to mention the damage the three spirits themselves will deal.
It's a fun skill.
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Jun 19, 2009, 07:47 AM // 07:47
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#16
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Lion's Arch Merchant
Join Date: Jan 2008
Location: NoCenTex
Guild: [AKA] Guild Leader
Profession: R/
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I had the elite from way back when I first created my Rit and beat factions. However, I used it for the first time tonight when they changed it's function. I love it. It is now fun to play a Rit. Where I found before that my damage dealt was minimal, I'm now experimenting again with my Rit and enjoying the new skills...especially the 3/4 second casting time on my offensive spirits.
Thank you Arena Net. You giveth with one hand and taketh with another...now fix my Xunlai points.
/unhijacked
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Jun 19, 2009, 07:47 AM // 07:47
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#17
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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Forget the energy/health return with BoC abuse, this skill lets you have 270ish party heals or up to 400ish if you add in bloodsong and vampirism, every 10 seconds by using Feast of Souls
its crazy
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Jun 19, 2009, 08:07 AM // 08:07
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#18
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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don't forget armor of unfeeling
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Jun 19, 2009, 08:09 AM // 08:09
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#19
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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This skill will surely give a Spirit Spammer's bar some much needed compression, giving way to a bit more usefulness from Spirit Spamming builds.
Feast of Souls will be an interesting combination with it, though I think it would only work because of the 20-second recharge of the signet. It'll would almost be like having a supercharged Spirit of Life party heal everyone every 20 seconds.
The fact the signet is in Channeling will only go to strengthen that line also. It'll go well with Spiritleech Aura and Painful Bond also, with a reasonable spread of attributes between Channeling, Spawning and Restoration.
After Signet of Spirits / Spiritleech Aura / Painful Bond / Feast of Souls you have four skill slots to play with. I'm thinking a couple of weapon spells and Ancestors' Rage would fill those slots very nicely.
Still, as exciting as it sounds, I'll reserve judgment until I've tried it.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Jun 19, 2009, 08:15 AM // 08:15
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#20
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Do I like the concept?
Hell yeah.
The problem?
It's an elite.
Which means no AP or RL sprit spam.
Will need to toy with it - but I am guessing it will be more of a hero skill.
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